Buddy AI is a language learning app that utilizes artificial intelligence to provide personalized English language instruction to children through a game. The idea of the app is that kids can start to talk to the virtual tutor right away, from the very first session. The app utilizes a subscription monetization model, and one of the most effective ways to acquire users at that time was to promote the app as a game for kids. Summing up, users' acquisition, retention, and monetization are the critical elements of the app's revenue.
As Senior Marketing Manager at Buddy AI, I was responsible for improving those metrics to ensure sustainable business growth for successful fundraising and break-even point achievement.
Upon my collaboration with Buddy AI, the app had active users from two primary geographies and one major and one minor user acquisition channel. After a closer look at the unit economy, I concluded that there is no way to scale while meeting the KPIs on ROI.
The main reasons for that were the unstable economic situation in those geographies (depreciation of the national currency against the US dollar) and the introduction of the implicit consent for IDFA tracking by Apple (which led to a decline in attribution quality).
To solve the business growth problem according to target ROI, I have focused on users' LTV improvement and the search for new geographies for user acquisition.
First, I've analyzed what prevents the app growth via given acquisition channels. Based on given conditions, I've decided to do the following:
To solve the problem above, I've built the unit economy model and figured out the following:
Users' retention rate, LTV, and ROI are the crucial metrics for subscription businesses.
While selecting the approach for solving the problem from area 2, I've decided to prioritize the larger geographies since it will shorten the payback period for the investments in creative localization. In particular, we focused on LatAm due to its size and potential interest in the product.
I've come up with the following hypothesis:
Besides the major hypothesis mentioned above, I've applied several typical optimizations like onboarding simplification, the process for creatives' handling, creative rotation, etc.
I led the full-stack team to accomplish these tasks, including a data analyst, front-end developer, back-end developer, UA manager, and creative producer. Also, several teams were outsourced, like designers, video editors, localizers, and country advisers.